Located in a sheltered position not far from the western tip of the Breton peninsula, Brest is an important seaport and naval base. Brest (pronounced bst in French, best in Breton) is a city in the Finistère department in Brittany in northwestern France. How to install custom scenery in FlightGear 2020 DorDek Kiddy. The 'so called global North' doesn't really enter the equation - groups like FG Brazil have created output quite matching what geographically different teams have churned out.īut there's only so much people could do without free data. Flying above Brest in a C172 in FlightGear with special scenery texture. The forum and wiki can be great resources for learning more about what resources and tricks are available to make FlightGear look and run it’s best. then open a terminal window in that folder and use 'wget -i FGS.txt' to download all the files. FlightGear is 100 free to download including the entire world scenery database and all the 100’s of available aircraft. that has no intrinsic connection with where people live - I happened to be more interested in Madagascar than Finland, so we have a Madagascar regional scheme but no Finland one).Ĭustom scenery is interest and data driven - and that tends to be generated where people live. txt file into the folder you want the scenery files to download to. One of the best aspects of FlightGears open source character is the global scenery database. Contributing something back to the FlightGear world (literally) is both fun and rewarding. The scenery texturing and regionalization is interest-driven - for instance more work has gone into Madagascar than into the US Mid-West, more work into Brazil than Japan (and no. Scenery is the landscape in FlightGear (or any other simulator) and is therefore an essential part of the simulator. This scenery has detailed coastlines and waterways, together with basic roads, railroads, and powerline rights-of-way, all from OpenStreetMap (to be supplemented by osm2city). Shader-based Rendering: All of the terrain renderings will be done via GLSL shaders. OpenGL 3.3 Core Profile: WS3.0 will require us to eliminate the usage of the fixed-function pipeline.
TerraGear becomes obsolete in favor of VPB. The scenery resolution is free data driven - by the time WS 2 was created, only CORINE data offered high terrain resolution with compatible license, so basically Europe has high resolution, the rest of the world (including the US, Australia and New Zealand) has much lower resolution. Produce high-quality scenery using the best-known practices. I realise that most FG users don't have the technical ability to make their own scenery, and that outside of the so-called "Global North" (which, confusingly, includes AU and NZ) the scenery is generally of a poorer quality. Thanks for letting us know about your interest.